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as of June 1, 2025
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Operation: Iron Marches

1/4/2014

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Address: 1205 Founders Road, Lexington, SC 29073

Saturday, January 4th
0800: Registration and Chrono open (Field fee is $20, present your Military ID card/papers and receive $5 off.)
0930: Safety Briefing begins
1000: Game Start (10AM)
1600: Game End (4PM)

SQA will be raffling off a G&G Combat Machine M4 at the end of the day.

0130 04-JAN-14: UN receives intel of possible rebel forces garrisoning at Ellesmere Marshes. The Rebel forces seemed to have invaded a local munitions plant that afternoon and raided what supplies they could. Their intent is currently unknown. Action is currently not authorized.

0230 04-JAN-14: Rebel forces engage local village bordering the Ellesmere Marshes. Body count is high and buildings are burning. Local chieftain has gone missing. Two Quick Reaction Teams have been deployed, ETA 0330.

0330 04-JAN-14: Both QRT's have been dropped at the village. No survivors, no trace of rebels. Have been told to scan nearby area until the main force arrives at 0500. 

0500 04-JAN-14: Forward Operating Base has been fully established. Both QRT's have engaged straggling rebels. More intel has been given on location of rebel forces main base, as well as the whereabouts of the local chieftain.

0730 04-JAN-14: Troops have begun deploying into the Ellesmere Marshes looking for the rebel base as well as the chieftain. QRTs are leading the main pushes

1000 04-JAN-14: UN troops are under fire. QRTs have been pinned down in a forward position and low on ammo. More troops are on the way. The rebel base must be near by, as well as the chieftain. 

Lock and Load for the first game of the year, soldier.

Objectives:

Alpha: (UN) (green)
-Rescue both QRTs and bring them supplies
-Medivac any dead if necessary 
-Rescue local chieftain 
-Destroy any rebel supply posts or munitions

Bravo: (Rebels) (tan)
-Kill the QRTs
-Stop any medivac vehicles
-Maintain control over chieftain and supplies

-Thirty second heal, max two consecutive heals, all friendlies are medics
-Mandatory three minute bleed out
-Bravo has odd channels, Alpha has even (as always, no going on enemy channels)
-Deadrags required (it's been a rule for some time, there's no excuse)
-All AOSC rules apply
-Bring a radio or you won't know what is going on
-Dress for one faction or the other per the rules, you mix faction camo, you don't play (Black with green is NOT OK, etc.)
-Bring a change in case of unbalanced faction numbers
-Channel 1 is for admin ONLY
-Channel 2 is for Alpha and Admin, Channel 3 is for Bravo and Admin, call Admin on the respective Channel if you have any problems or questions at any time
-Stay hydrated!
-0 MED weapon is recommended to help clear trenches
-AOSC games always go on as planned, no cancellations for weather

Important Reminders:
-If you show up after we have begun play, check in at the registration desk. It is NOT OK for you to take the field without having registered and chronographed first.
-Portajohn on site, debit and credit cards accepted, field rental guns are available, SQA sells BBs, Green gas, snacks and drinks, potable water provided to fill containers.
-Players under the age of 18 are REQUIRED to wear FULL SEAL eye protection and proper facial protection. ANSI Z87+ rated shooting glasses are allowed as long as the wearer is age 18 or older. It is highly recommended to use some means (ex. strap) to keep the glasses securely in place. Most mesh airsoft goggles are acceptable and are considered full seal. The field owners will be removing any players caught violating this rule. Please protect your eyes!
-Camping Friday night is allowed
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